This study considered video games as worlds, and the storytellers as the travellers who travelled through these worlds, telling and retelling the stories they have surfaced. This qualitative study textually analyzed stories gathered from three gamers: as storytellers, each with their own ideas and video games as stories and gaming as a whole. Using the Narrative
Paradigm and Theory of Immersion as the basic lenses, the process of forming the mental model of a video game world was established and the data gathered surfaced how knowledge claims (contexts, perspectives, relationship between interactivity and immersion, and levels of immersion) were derived from their stories about how they explored these worlds through gaming. Stories were derived from stories that interact with other stories. I am the storyteller and this study is my story.