James Lee L. Murillo | Bernardita C. Bautista
The research analyzed the virtual conversation among selected League of Legends‖ (LoL) players. Using descriptive quantitative research, it engaged 10 members of ―Kadiri Gamerz‖ as respondents. Utilizing Bandicam as a tool for recording the game, the researcher recorded the game of ―Kadiri Gamerz‖ playing LoL.