The Effect of Structured Game Using Algebra Tiles in Learning Multiplication of Binomials
Apple Mae Valencia
Discipline: Education
Abstract:
This study was conducted among the Grade 9 students at Kidapawan City National High School to find empirical evidence that the use of Structured Games using Algebra Tiles in Learning Binomials is more effective than the traditional teaching method. A quasi-experimental research design was used in the study. The respondent’s scores on the pretest showed that there were no significant differences in their scores, which indicates that at the beginning of the study, the comparative groups, namely the experimental and the control group, have the same level of understanding on the Multiplication of Binomials. The result of the post-test indicated that the scores of the experimental are higher than the control group. The gain scores of the experimental group were greater compared to the control group. The gain score of the experimental group and control group had significant difference. It was further concluded that the utilization of game and Algebra tiles in learning Multiplication of Binomials improved students learning. Thus, manipulative games help students visualize and solve the problem.
References:
- Bartolini, M. G., & Martignone, F. (2020). Manipulatives in mathematics education. Encyclopedia of Mathematics Education, 487-494. https://doi.org/10.1007/978-3-030-15789-0_93
- Brown, S. (2015). Polynomial Rubric. Innovative teaching in a new normal., 495- 520. https://doi.org/10.3390/g6040495
- Caglayan, G. (2013). Prospective mathematics teachers’ sense making of polynomial multiplication and factorization modeled with algebra tiles. Journal of Mathematics Teacher Education, 16(5), 349- 378. https://doi.org/10.1007/s10857-013-9237-4
- Chikodzi & Nyuta (2010). “Concrete” computer manipulatives in mathematics education. Child Development Perspectives, 3(3), 145- 150. https://doi.org/10.1111/j.1750-8606.2009.00095.x
- Daniela, L. (2021). Game-based learning and assessment of creative challenges through artefact development. Smart Pedagogy of Gamebased Learning, 1-20. https://doi.org/10.1007/978-3-030-76986-4_1
- Ergene, B., & Haser C. (2021). Students’ algebra achievement, algebraic thinking and views in the case of using algebra tiles in groups. Necatibey Eğitim Fakültesi Elektronik Fen ve Matematik Eğitimi Dergisi. https://doi.org/10.17522/balikesirnef.1019292
- Einstein, A., & Hoyle, T. (2020). Why encourage children to play g a m e s ? 1 0 1 P l a y g r o u n d G a m e s , 1 1 - 17. https://doi.org/10.4324/9781315177175-1
- Frey, B. (2018). Innovative teaching methods for international students. New Trends and Issues Proceedings on Humanities and S o c i a l S c i e n c e s , 3 ( 1 ) , 1 5 7 - 1 6 5 . https://doi.org/10.18844/gjhss.v3i1.1763
- Garzón, J., & Bautista, J. (2018). Virtual algebra tiles: A pedagogical tool to teach and learn algebra through geometry. Journal of Computer Assisted Learning, 34(6), 876-883. https://doi.org/10.1111/jcal.12296
- Gibbs, K., & Pyman, H. (2021). Innovative teaching in a new n o r m a l . S e p t e n t r i o C o n fe r e n c e S e r i e s , (2 ). https://doi.org/10.7557/5.5832
- Guner, N. (2020). Difficulties encountered by high school students in mathematics. International Journal of Educational Methodology, 6(4), 703-713. https://doi.org/10.12973/ijem.6.4.703
- Hamari, J., Keronen, L., & Alha, K. (2015). Why do people play games? A review of studies on adoption and use. 2015 48th Hawaii In tern a tio na l Con ference on System Sciences . https://doi.org/10.1109/hicss.2015.428
- Herzig, P., Ameling, M., & Schill, A. (2014). Workplace psychology and Gamification: Theory and application. Gamification i n E d u c a t i o n a n d B u s i n e s s , 4 5 1 - 4 7 1 . https://doi.org/10.1007/978-3-319-10208-5_23
- Kellinger, J. (2021). Repurposing tech tools for game-based learning. Smart Pedagogy of Game-based Learning, 41-55. https://doi.org/10.1007/978-%203-030-76986-4_3
- Koichu, B. (2017). On mathematics with distinction, a learnercentered conceptualization ofchallenge and choice-based pedagogies. The Mathematics Enthusiast , 14(1-3), 517-540. https://doi.org/10.54870/1551-3440.1409
- Larbi, E. & Marvis, O. (2016). The Use of Manipulatives in Mathematics Education [Unpublished doctoral dissertation]. Moore, S. D., & Rimbey, K. (2021). Mastering math manipulatives, grades K-3: Hands-on and virtual activities for building and connecting mathematical ideas. Corwin Press
- Nabie, M. J. (2015). Where cultural games count: The voices of primary classroom teachers. International Journal of Education in M a th e m a ti c s , Scien ce and T e ch n o lo g y , 3 (3 ), 2 19. https://doi.org/10.18404/ijemst.97065
- Peck, S. (2022). Play is the game. Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based L e a r n i n g , 344-362. https://doi.org/10.4018/978-1-7998-7271-9.ch018
- Raj, R., Donald, C., Patil, A., M. Y., M., & P., S. (2022). The game of game- based learning. Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning, 1- 12. https://doi.org/10.4018/978-1-7998-7271-9.ch001
- Rapoport, R., & Yoder, J. (2017). Math games lab for kids: Fun, hands-on activities for learning with shapes, puzzles, and games. Lab Series.
- Rodrigo, D. B., & Alave, A. D. (2021). Academic achievement in algebra of the public high school students in the new normal. Philippine Social Science Journal , 4 (3), 65-74. https://doi.org/10.52006/main.v4i3.381
- Rusell, D. (2019). Difficulty in mathematics: Close assistance and self- confidence. Journal of Studies in Education, 10(1), 117. https://doi.org/10.5296/jse.v10i1.16460
- Salifu, A. S. (2022). The effects of balance model and algebra tiles manipulative in solving linear equations in one variable. Contemporary Mathematics and Science Education , 3(2), ep22012. https://doi.org/10.30935/conmaths/12028
- Sousa, M., & Costa, E. (2014). Game based learning improving leadership skills. EAI Endorsed Transactions on Game-Based Learning, 1(3), e2. https://doi.org/10.4108/sg.1.3.e2
- Staaldunen, M. & De Freitas, S. (2019). Difficulty in mathematics: Close assistance and self-confidence. Journal of Studies in Education, 10(1), 117.https://doi.org/10.5296/jse.v10i1.16460
- Wison, B. (1996). Building counting by traditional game: Mathematics program for young children. Journal on Mathematics Education, 2(1). https://doi.org/10.22342/jme.2.1.781.41-54
- Zacharia, Z. C., & De Jong, T. (2014). The effects on students’ conceptual understanding of electric circuits of introducing virtual manipulatives within a physical manipulatives-oriented curriculum. C o g n i t i o n a n d I n s t r u c t i o n , 3 2 ( 2 ) , 101-158. https://doi.org/10.1080/07370008.2014.887083