Exploring Mobile Game Dependency and Its Effects on Socialization of High School Students
Joseph Reyes | Justine Micko Regidor | Adriane Cabunas | Zylene Balana | Erica Mae Caparas | Mariella Gamboa | Joyce Ann Lapuz | Krissel Mangune | Rence Daniel Quinto | Erica Salunga | Daniel Tiglao
Discipline: Education
Abstract:
A descriptive cross-sectional study enabled the researchers to explore the level of mobile game
dependency among the students enrolled in Telesforo and Natividad Alfonso High School (TNAHS)
for the school year 2022-2023. This method also allowed the assessment of the social effects of
mobile game dependency, which was also the objective of this study. This study employed a
quantitative research design with the purposive sampling procedure applied as the sampling technique
for data selection and printed self-questionnaires that were provided by the researchers as the
research instrument. A total of 123 respondents participated in this study, comprising both junior
high and senior high school students. The findings show that the respondents agreed with mobile
game dependency. Thus, it shows that the level of mobile game dependency among TNAHS students
was found to be quite high. Finally, the relationship between the level of mobile dependency and
socialization of high school students was found to be significant and positive.
References:
- Adair, 2022. The Social Effects of Video Games. Game Quitters. R e t r i e v e d F e b r u a r y 2 6 , 2 0 2 3 , f r o m https://gamequitters.com/social-effects-of-video-games/#:~:text=The %20social%20consequences%20of%20gaming,confrontation%20an d%20even%20marriage%20breakdowns
- Antonius J. Van Rooij, Gert-Jan Meerkerk, Tim M. Schoenmakers, Mark Griffiths & Dike van de Mheen (2010) Video game addiction and social responsibility, Addiction Research & Theory, 18:5, 489-493, DOI: 10.3109/16066350903168579
- Alzahrani, I. Mahmud, T. Ramayah, O. Alfarraj, N. Alalwan(2016). Extending the theory of planned behavior (TPB) to explain online game playing among undergraduate students. Telematics and In f o r m a t i c s , 3 4 (4 ), 239 - 251. R e t r ie v ed from https://www.researchgate.net/publication/305761618_Extending_the_Theory_of_Plannd_Behavior_TPB_to_Explain_Online_Game_Playing_among_Malaysian_Undergraduate_Students
- Barbon, E. (2021) Some factors associated with video game addiction of Filipinos found during the COVID-19 pandemic, DLSU Research Congress. Retrieved from https://www.dlsu.edu.ph/wp-content/uploads/pdf/conferences/resear ch-congress-proceedings/2021/SEP-13.pdf
- Costales, J., Catulay J., Costales, J., & Bermudez, N. (2022). Kaiser- Meyer-Olkin Factor Analysis: A Quantitative Approach on Mobile Gaming Addiction using Random Forest Classifier. Proceedings of the 6th International Conference on Information System and Data Mining, 18-24. Retrieved from https://www.researchgate.net/publication/359368859_Kaiser-Meyer-Olkin_Factor_Analysis_A_Quantitative_Approach_on_Mobile_Gaming_Addiction_using_Random_Forest_Classifier
- Fabito, B., Rodriguez R., Trillanes, A., Diloy, M. (2018). Exploring Mobile Game Addiction, Cyberbullying, and its Effects on Academic Performance among Tertiary Students in one University in the Philippines. Retrieved from https://www.researchgate.net/publication/331854629_Exploring_Mobile_Game_Addiction_Cyberbullying_and_its_Effects_on_Academic_Performance_among_Tertiary_Students_in_one_University_in_th e_Philippines
- Gan Y, Zhang T, Zhang J, Wu X and Shao M (2022) Impact of Mobile Game Addiction Tendency on Chinese University Students: A Hierarchical Linear Modeling Study. Front. Psychol. 13:937446. DOI: 10.3389/fpsyg.2022.937446
- Garnada, V. (2020) Online Gaming Addiction and Academic Attitudes: The Case of College students in the. International Review of Humanities and Scientific Research. Retrieved from https://www.researchgate.net/publication/339687790_ONLINE_GA MING_ADDICTION_AND_ACADEMIC_ATTITUDES_THE_CA SE_OF_COLLEGE_STUDENTS_IN_THE_PHILIPPINES
- GMA News Online. (2018, June 8). 14% of students in public schools ‘addicted’ to mobile games – DepEd survey. Retrieved from https://www.gmanetwork.com/news/news/nation/655049/14-of-stud ents-in-public-schools-addicted-to-mobile-games-deped- survey/story/
- Gonzales, E. (2019, July 8). Mobile game addiction among PH youth is a growing concern: PNP. ABS-CBN News. Retrieved from https://news.abs-cbn.com/news/07/08/19/mobile-game-addiction-am ong-ph-youth-is-a-growing-concern-pnp
- Griffiths, M. D., van Rooij, A. J., Kardefelt-Winther, D., Starcevic, V., Kiraly, O., Pallesen, S., Demetrovics, Z. (2016). Working towards an international consensus on criteria for assessing Internet Gaming Disorder: A critical commentary on Petry et al. (2014). Addiction, 111(1), 167-175. DOI: 10.1111/add.13057
- Hart,G., Johnson,B., Stamm,B., Angers,N., Robinson,A., Lally,T., Fagley,W.(2009). Effects of Video Games on Adolescent and Adults.CyberPsychology & Behavior.Vol 12,No.1, DOI: 10.1089/cpb.2008.0117.
- Ignacio Jr, A. G., & Reyes, J. D. (2017). Exploring Mathematics Achievement Goals Using Kolb’s Learning Style Model. Asia Pacific Journal of Multidisciplinary Research, 5(1), 19-24.
- Ihrig, B. (2020). List of video game genres. Wikipedia. Retrieved February 20, 2023, from https://en.m.wikipedia.org/wiki/List_of_video_game_genres
- Jin, Y., Qin, L., Zhang, H., Zhang, R. (2021). Social Factors Associated with Video Game Addiction Among Teenagers: School, Family and Peers. 2021 4th International Conference on Humanities Education and Social Sciences (ICHESS 2021). Vol. 615, pp.763-768, doi: 10.2991/assehr.k.211220.131.
- Jung, C. (2020) The role of game genres and gamers communication networks in perceived learning. Palgrave Communications. Vol no. 6 , article number: 69. Retrieved from https://www.nature.com/articles/s41599-020-0439-y
- Kanat, S. (2019). The Relationship Between Digital Game Addiction, Communication Skills and Loneliness Perception Levels of University Students. International Education Studies; Vol. 12, No. 11; 2019 ISSN 1 9 1 3 - 9020 E-ISSN 1 9 1 3 - 903 9, DOI:10.5539/ies.v12n11p80
- Karaca,S.,Karakoc,A.,Gurkan,O.,Onan,N.,Barlas,G.(2020).Investiga tion of the Online Game Addiction Level, Sociodemographic Characteristics and Social Anxiety as Risk Factors for Online Game Addiction in Middle School Students. Community Mental Health Journal. Vol. 56, pp. 830-838, DOI: 10.1007/s10597-019-00544-z.
- Kim et al., 2018. Social Activities, Self-Efficacy, Game Attitudes, and Game Addiction. Research Gate. Retrieved February 26, 2023, f r o m https://www.researchgate.net/publication/47741556_Social_Activiti es_Self-Efficacy_Game_Attitudes_and_Game_Addiction
- King, R., Fuertes, J. (2021). Mobile Games Addiction Scale(M- GAS). Journal: Asia Pacific Journal of Multidisciplinary Research Volume: 9 Issue: 4 Year: 2021 Pages: 58-66
- Kiss, D. Griffiths, M. (2021) Online gaming addiction in children and adolescent. Pontifical and Royal University of Santo Tomas, The Catholic University of the Philippines pdf
- Kneer,J.,Rieger,D.,Ivory,J.,Ferguson,C. (2014). Awareness of Risk Factors for Digital Game Addiction: Interviewing Players and Counselors. International Journal of Mental Health and Addiction. Vol no. 12, pp.585-599, DOI: 10.1007/s11469-014-9489-y
- Kwon, M., Kim, D. J., Cho, H., & Yang, S. (2017). The smartphone addiction scale: Development and validation of a short version for adolescents. PLoS ONE, 12(12), e0188009. DOI: 10.1371/journal.pone.0188009
- Labana, R., Hadjisaid, J., Imperial, A., Jumawid, K., Lupague, M., Malicdem, D. (2020). Online Game Addiction and the Level of Depression Among Adolescents in Manila, Philippines. Cent Asian J Glob Health. 2020; 9(1): e369, DOI: 10.5195/cajgh.2020.369
- Landau, S., & Nguyen, T. (2019). Effects of Gaming on Children’s Brains: Depression and Social Isolation. Advances in Social Sciences Research Jou rnal, 6(9) 291 - 302, DOI: https://doi.org/10.14738/ assrj.69.4856
- Legg and Tyler (2018). What is Addiction? Healthline. Retrieved March 24, 2023, from https://www.healthline.com/health/addiction
- Psychology Today Staff (2023). Social Life. Psychology Today. R e t r i e v e d M a r c h 2 4 , 2 0 2 3 , f r o m https://www.psychologytoday.com/us/basics/social-life
- Liu, D., & Li, X. (2018). Exploring the relationships between mobile game addiction and psychological factors among college students in China. Cyberpsychology, Behavior, and Social Networking, 21(9), 540-547. DOI: 10.1089/cyber.2017.0708
- Li Y, Xu Z, Hao Y, Xiao P and Liu J (2022) Psychosocial Impacts of Mobile Game on K12 Students and Trend Exploration for Future Educational Mobile Games. Front. Educ. 7:843090. DOI: 10.3389/feduc.2022.843090
- Lo, S., Wang, C., Fang, W. (2005). Physical Interpersonal Relationships and Social Anxiety among Online Game Players. Cyber Psychology & Behavior. Vol.8, No. 1, DOI: 10.1089/cpb.2005.8.15.
- Milante, C. Dueñas, R. Palermo, G. Ornopia, G. (2020) Mobile Gaming: It’s Influence to a Senior High School Student’s Academic Performance in Online Learning. IJRP 2022, 103(1), 728-745; DOI: .10.47119/IJRP1001031620223445
- Montehermoso, K. V., Baquiran, D. M. A., & De Castro, J. F. (2020). Mobile gaming addiction in a Filipino context: A cross- sectional study. Journal of Addictive Diseases, 38(1), 28-36. DOI: 10.1080/10550887.2019.1633975
- MIng, C. Yi, G. Yen, L. (2019). The impact of game engagement and game motivation on game addiction among the young adult multiplayer online battle arena players in Malaysia. The Bachelor of Social Science (HONS) psychology faculty of arts and social science universiti Tunku Abdul Rahman. Retrieved from http://eprints.utar.edu.my/3218/1/fyp_PY_2019_CHM_-_1503769.pdf
- Newzoo (2017). The Association Between Video Gaming and Psychological Functioning. Frontiers. Retrieved March 24, 2023, from https://www.frontiersin.org/articles/10.3389/fpsyg.2019.01731/full
- Park, Ha Eun and Tan, Barney, "The Mechanisms of Mobile Gaming Addiction" (2020). ICIS 2020 Proceedings. 3. https://aisel.aisnet.org/icis2020/general_topics/general_topics/3
- Prasath ASV, Perumal BM, Samuel SG (2022). Prevalence, underlying factors and consequences of mobile game addiction in school going children of six to twelve years in Kanyakumari district. Int J Contemp Pediatr.:347- 351. http://www.ijpediatrics.com
- Rahman, M. (2022). Impacts of digital game addiction on social interaction in Bang ladesh. Research Gate. DOI: 10.13140/RG.2.2.19658.03527
- Reyes, A. (2019). Mobile Game Addiction and Its Effect on High School Students’ Academic Achievement. Journal of Educational Psychology and Counseling Vol. 26. No. 2. Pages 34-44.
- Reyes, A. (2021) Prevalence and Correlates of Mobile Game Addiction among Filipino Adolescents, Philippine Journal of Psychology, vol. 54, no. 2, pp. 27-36.
- Reyes J.D. Mathematics Anxiety and Self-Efficacy: A Phenomenological Dimension. Journal of Humanities and Education Development (JHED), 2019. Vol. 1, no. 1, pp. 22–34. URL: https://mail.theshillonga.com/index.php/jhed/article/view/9/4
- Reyes, J. D. C. (2019). Team-Pair-Solo: An Experimental Approach in Teaching Random Variables and Discrete Probability Distributions. Journal of Humanities and Education Development (JHED),1(1),35-45. Retrieved from http://www.theshillonga.com/index.php/jhed/article/view/8
- Reyes, J. D., (2019). Increasing Self-efficacy and Alleviating Anxiety using Touch Math and Instructional Games: An Intervention for Low Performing Seventh Graders. Journal of Humanities and Education Development (JHED). ISSN: 2581-8651. V o l- 1, Is s u e - 2, Mar – Apr 2019. Retrieved from https://theshillonga.com/index.php/jhed/article/view/13
- Reyes, J. D., (2020). Effectiveness of Concrete-Representational- Abstract sequence of instruction in probability on select-groups of eight graders. International Journal of Multidisciplinary Research and Growth Evaluation. Volume 2; Issue 1; January-February; 2021; Page No. 438-443.
- Reyes, J. D., Insorio, A. O., Ingreso, M. V., Holario, F. F., & Gutierres, C. R., (2019). Conception and Application of Contextualization in Mathematics Education. International Journal of Educational Studies in Mathematics, 2019, 6(1), 1-18. Retrieved from https://dergipark.org.tr/en/download/article-file/664590
- Rios, V., Trott S. and Shukla P. (2022) Systematic literature review online gaming addiction among children and young adults: A framework and research agenda. Retrieved March 24, 2023, from https://pubmed.ncbi.nlm.nih.gov/35104738/
- Sayeed M. Rasel, M. Habibullah, A. Hossain, M. (2021) Prevalence and underlying factors of mobile game addiction among university students in Bangladesh. Cambridge University Press. Volume 8, p g . 3 5 . https://www.cambridge.org/core/journals/global-mental-health/article/prevalence-and-underlying-factors-of-mobil
- Schmitz, B., Klemke, R. and Specht, M. (2012) ‘Effects of mobile gaming patterns on learning outcomes: a literature review’, Int. J. Technology Enhanced Learning. Retrieved March 24, 2023 ,from https://www.researchgate.net/publication/235265707_Effects_of_m obile_gaming_patterns_on_learning_outcomes_A_literature_review
- Serhat, T., Öcal, T. and Cengiz, Ö. (2022). Effect of Digital Game Addiction and Social Anxiety Levels on Recreational Active Adolescents. Education Quarterly Reviews. 5. 40-47. 10.31014/aior.1993.05.01.416.
- Sun, Y.,Yang, Z., Shi-Qi, J., and Zheng, D. (2015). Understanding the Antecedents of Mobile Game Addiction: The Roles of Perceived Visibility, Perceived Enjoyment and Flow. PACIS 2015 Proceedings. 141. https://aisel.aisnet.org/pacis2015/141
- Tabiola, A., Sierra, M., Nabung, C., Miña, L., Rubia, M. & Catibag, R. (2019). Causes of Addiction to Mobile Games and its Effect to the Academic Performance of Grade 12 ABM Students of Bestlink College of the Philippines SY 2018-2019. Ascendens Asia Singapore–Bestlink College of the Philippines Journal of M u l t i d i s c i p l i n a r y R e s e a r c h 1 ( 1 ) . https://ojs.aaresearchindex.com/index.php/aasgbcpjmra/article/view/ 2518
- Taylor, P. (2023). Number of global mobile subscriptions 1993-2021. Statista. Retrieved February 25, 2023, from https://www.statista.com/statistics/262950/global-mobile-subscriptio n s - since1993/#:~:text=The%20total%20number%20of%20mobile,figur e%20increased%20to%208.6%20billion.
- Uz, C.; Cagiltay, K.(2015). Social Interactions and Games. In: Digital Education Review, 27,1-12. June 2015. Retrieved from http://greav.ub.edu/der
- Vanzoelen, D. and Caltabiano, M. (2016). The role of social anxiety, the behavioural inhibition system and depression in online gaming addiction in adults. Journal of Gaming & Virtual Worlds. Vol no. 8 (3), pp.231-245, DOI:10.1386/jgvw.8.3.231_1
- Verecio, R. (2018) Online Gaming Addiction among BSIT Students of Leyte Normal University Philippines its Implication towards Academic Performance, Indian Journal of Science and Technology Vol: 11 No. 47 pp. 1-4, DOI: 10.17485/ijst/2018/v11i47/137972
- Wang J-L, Sheng J-R and Wang H-Z (2019). The Association Between Mobile Game Addiction and Depression, Social Anxiety, And Loneliness. Front Public Health 7:247. DOI: 10.3389/fpubh.2019.00247
- Wiederhold, B. (2022). Kids Will Find a Way: The Benefits of Social Video Games. Liebertpub. Retrieved February 26, 2023, from https://www.liebertpub.com/doi/full/10.1089/cyber.2021.29211.edit orial#:~:text=Studies%20have%20found%20that%20playing,accept ance%20and%20friendship)%20among%20children.
- Williams, A. (2022). What is Social Aspect with Examples? Speeli S p e e d y L i s t s . R e t r i e v e d f r o m https://www.speeli.com/what-is-social-aspect-with-examples/
- Winter et al. (2016). Psychosocial Impacts of Mobile Game on K12 Students and Trend Exploration for Future Educational Mobile G a m e s . F r o n t i e r s . V o l u m e 7 – 2 0 2 2 | https://doi.org/10.3389/feduc.2022.843090
- Wittek, C., Finseras, T., Pallesen, S., Mentzoni, R., Hanss, D., Griffiths, M., Molde, H. (2016). Int J Ment Health Addict;14(5):672-686. DOI: 10.1007/s11469-015-9592-8.
- World Health Organization (2018). Addictive behaviours: Gaming disorder. World Health Organization. Retrieved February 25, 2023, f r o m https://www.who.int/news-room/questions-and-answers/item/addicti ve-behaviours-gaming-disorder
- Yang, H.-L., Sun, Y.-H. C., Lin, M.-P., & Huang, Y.-C. (2019). Mobile Gaming and Addiction: A Review of the Literature. International Journal of Mental Health and Addiction, 17(4), 840– 867. https://doi.org/10.1007/s11469-018-0019-4
- Yilmaz, E., Yel, S., Griffiths, M. (2018). The Impact of Heavy (Excessive) Video Gaming Students On Peers and Teachers in the School Environment: A Qualitative Study. ADDICTA: THE TURKISH JOURNAL ON ADDICTIONS. Vol. 5 (2), pp. 147-161. http://addicta.com.tr/en/
- Zorbaz, S., Ulas, O. and Kizildag, S. (2015). Relation between video game addiction and interfamily relationships on primary school students. Hacettepe Üniversitesi. Retrieved from https://doi.org/10.12738/estp.2015.2.2090