Viability of ESports Service Provider in the Local Market in the Second District of Albay: Opportunity of Investment
WILLARD NATHAN T. MAGCALEN
Abstract:
Online gaming is now a spectator sport,
thanks to ESports. The experience is similar to
watching a professional athletic event, but viewers
see video gamers compete against one another
instead of a physical contest. This qualitative
research determined ESport’s viability status in
the 2nd District of Albay. It sought to determine
the status of the business requirements needed to
establish an ESports business along with Network
Infrastructure, Legal requirements, and Stability
of power. It also evaluates the viability of ESports
in the local market regarding technical and economic requirements. It focuses
on the challenges of the Department of Information and Communication
Technology (DICT) in providing opportunities for investment in e-services.
Lastly, this research proposed a business process mapping model canvas that
potential investors can adopt. The study revealed limited information regarding the stability of power in the context of ESports. No specific information was
provided regarding how power stability was ensured or measures are taken to
ensure uninterrupted power supply during ESports tournaments. Likewise,
power outages and fluctuations can cause disruptions and affect the gameplay,
leading to frustration for players and viewers. Regularly maintaining electrical
equipment and wiring is also necessary to prevent power outages and hazards.
Technically ESports is viable, despite challenges that may be encountered, and
does create a business model canvas.
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ISSN 2244-0445 (Online)
ISSN 2012-3981 (Print)