HomePsychology and Education: A Multidisciplinary Journalvol. 17 no. 3 (2024)

Effectiveness of Gamification Strategy in Increasing the Grade 10 Student’s Academic Motivation

Rene Ellen Benneth Villacarlos | Joseph Anthony Nietes | Reanne Joy Aliligay | Vivian Caspe | Via Dianne Fieldad | Reychel Mae Galindo | Ruthell Moreno

Discipline: Education

 

Abstract:

As an essential aspect of education is to achieve academic objectives and enhance academic performance, student motivation is significant. This action research used gamification as a teaching strategy to increase the grade 10 students' academic motivation. The researchers tapped into this form of motivation by tracking the progress of each learner and providing badges for their achievements. The study utilized the researcher-made questionnaire composed of intrinsic and extrinsic motivation, as the instrument for data gathering. Statistical tools are used to analyze the data. The result showed that Grade 10 students had a very large extent of intrinsic and extrinsic motivation after the conduct of gamification. Moreover, the students had a very large extent of overall motivation. Comparing the mean results of the two components of motivation, the students were motivated more intrinsically than extrinsically after the intervention. There is no significant difference in the level of academic motivation of the Grade 10 students before and after the intervention of gamification in social studies class. Overall, these findings strongly support that gamification in education improves student motivation. Thus, gamification as a teaching strategy is highly recommended for use for it could effectively increase students’ academic motivation.



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