Game-Based Learning Towards Students’ Performance in Technology and Livelihood Education
Julie Ann Escueta
Discipline: Education
Abstract:
This study aimed to investigate the impact of game-based learning on the learning outcomes and performance of Grade
8 Technology and Livelihood Education (TLE) students at Cabibihan National High School. The pre-experimental
method was employed with a sample of thirty-two (32) students from Cabibihan National High School, Tagkawayan
District I, Division of Quezon. Data were collected using a survey and an adapted questionnaire instrument. In this
study, the researcher gathered data of the respondents in terms of their profile, perception on game-based learning
materials and pre-test and post-test scores in beauty care (nail care services). The findings revealed that students
strongly agreed with the functionality, accessibility, and technicality of the game-based learning approach. The
students perceived their learning outcomes as observed after using game-based learning in terms of the use of nail
care tools and equipment, maintaining tools and equipment, practicing occupational health and safety procedures, and
practicing basic nail design. The study found a significant relationship between game-based learning and all the
learning outcomes measured by the design instrument. However, there was no significant relationship between the
game-based learning application and the student's second-quarter performance
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