#FINDINGDAHL: Proposed Game-Based Learning Material Using Roald Dahl’s Books
Norlane Jen M. Punzalan
Discipline: Education
Abstract:
Researchers are increasingly seeking
innovative strategies for effective knowledge
transmission through instructional materials,
and one recommended approach is the
gamification of lessons and activities that provide
students with opportunities to be more active
vocabulary builders. The gap being addressed
through gamified materials is the deterioration
in students’ comprehension and vocabulary. The
Likert Scale was used to evaluate the effectiveness
of an advanced word search puzzle in enhancing
students’ comprehension and retention of story
elements, as well as improving their word recognition and vocabulary skills. The
results show that the students agreed that the word search puzzle helped them
remember significant aspects of the literary piece used, with the highest mean
of 3.51, as well as expand and recognize their vocabulary, with calculated means ranging from 3.51 to 3.58. The findings affirm that gamified learning materials,
such as advanced word search puzzles, are effective in supporting reading
comprehension and promoting vocabulary development among learners.
References:
- Amalia, R., Latief, H., & Natsir, R. Y. (2023). Teachers’ Challenges in Implementing Vocabulary Games in English Class for the Tenth Grade of. Journal of Language Testing and Assessment, 3(1), 51–57. https://doi.org/10.56983/jlta.v3i1.312
- Azim, M. U., Hussain, Z., Bhatti, A. M., & Iqbal, M. (2020). Recycling of vocabulary in English Language Teaching: From theory to practice. Epistemology, 7(1), 88-102. https://www.journal.epistemology.pk/index.php/epistemology/article/view/119
- Chen, Y., & Hsu, C. (2020). Self-regulated mobile game-based English learning in a virtual reality environment. Computers & Education, 154, 103910. https://doi.org/10.1016/j.compedu.2020.103910
- Darmayanti, N. P. E. (2021). The Effect of Visualized Reading Content on Students’ Reading Motivation. The Art of Teaching English as a Foreign Language (TATEFL), 2(2), 78-83. https://doi.org/10.36663/tatefl.v2i2.120
- Diallo, M. (2023). The Role and Impact of Technology on Students' Reading. Online Submission. https://files.eric.ed.gov/fulltext/ED629176.pdf
- Filgona, J., Sakiyo, J., Gwany, D. M., & Okoronka, A. U. (2020). Motivation in learning. Asian Journal of Education and Social Studies, 16–37. https://doi.org/10.9734/ajess/2020/v10i430273
- Geronimo, J. (2024). PISA results mirror PH education’s lost days, “grave crisis.” (2024, June 25). Www.pids.gov.ph. https://www.pids.gov.ph/details/news/in-the-news/pisa-results-mirror-ph-education-s-lost-days-grave-crisis
- Liswaniso, B. L., & Pretorius, E. (2025). Words matter – but how? A study of high school learners’ vocabulary and reading comprehension. Reading & Writing, 16(1). https://doi.org/10.4102/rw.v16i1.529
- Nagodavithana, S., & Premarathne, K. (2021). A Study of Vocabulary Learning Strategies and their Effect on Vocabulary Development. Journal of English Language Teaching and Applied Linguistics, 3(2), 68–77. https://doi.org/10.32996/jeltal.2021.3.2.7
- Pappas, C. (2021). Instructional Design Models and Theories: The Discovery Learning Model. eLearning Industry. https://elearningindustry.com/discovery-learning-model
- Rasinski, T., & Rupley, W. (Eds.). (2019). Vocabulary development. MDPI. https://books.google.com.ph/books?hl=en&lr=&id=PvGSDwAAQBAJ&oi=fnd&pg=PR7& dq=vocabulary+development+theory&ots=EZMOy0rJSo&sig=o3us3luSa92lqEpLq0xXFCn 3K1o&redir_esc=y
- Sam, R. (2024). Factors causes students low English language learning: A case study in the National University of Laos. Available at SSRN 4850858.https://doi.org/10.2139/ssrn.4850858
- Smith, R., Snow, P., Serry, T., & Hammond, L. (2021). The role of background knowledge in reading comprehension: A critical review. Reading Psychology, 42(3), 214-240.https://doi.org/10.1080/02702711.2021.1888348
- Subhash, S., & Cudney, E. A. (2018). Gamified learning in higher education: A systematic review of the literature. Computers in human behavior, 87, 192-206. https://doi.org/10.1016/j.chb.2018.05.028
- Tanto, T. (2020). Roald Dahl's ingenious language play in the use of figurative language. International Journal of Humanity Studies (IJHS), 3(2), 201-210. https://e-journal.usd.ac.id/index.php/IJHS/article/view/2156
- Yu, C. W. (2008). Power and its Mechanics in Children's Fiction: The Case of Roald Dahl. International Research in Children's Literature, 1(2), 155-167. https://doi.org/10.3366/ircl.2008.0004
Full Text:
Note: Kindly Login or Register to gain access to this article.
ISSN 2244-0445 (Online)
ISSN 2012-3981 (Print)